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Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp82 c->rasterizer.procs.activeTexture(c, i); in validate_tmu()
110 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_validate_texture()
133 c->rasterizer.procs.activeTexture(c, i); in ogles_lock_textures()
155 c->rasterizer.procs.activeTexture(c, i); in ogles_unlock_textures()
165 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_unlock_textures()
251 ggl->activeTexture(ggl, 0); in getRasterizer()
733 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexxOESImp()
775 c->rasterizer.procs.activeTexture(c, tmu); in drawTexiOES()
787 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexiOES()
851 c->rasterizer.procs.activeTexture(c, c->textures.active); in glActiveTexture()
Darray.cpp434 const int tmu = c->arrays.activeTexture; in enableDisableClientState()
1317 const int tmu = c->arrays.activeTexture; in glTexCoordPointer()
1340 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
Dcontext.h206 uint8_t activeTexture; member