Searched refs:addRenderNode (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/core/java/com/android/internal/policy/ |
D | BackdropFrameRenderer.java | 92 mRenderer.addRenderNode(mFrameAndBackdropNode, true); in BackdropFrameRenderer() 147 mRenderer.addRenderNode(mSystemBarBackgroundNode, false); in addSystemBarNodeIfNeeded()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | MultiProducerActivity.java | 174 mRenderer.addRenderNode(nodeBack, true); in run() 180 mRenderer.addRenderNode(nodeFrame, false); in run()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 113 ANDROID_API void addRenderNode(RenderNode* node, bool placeFront);
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D | RenderProxy.cpp | 269 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) { in addRenderNode() function in android::uirenderer::renderthread::RenderProxy 270 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); }); in addRenderNode()
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D | CanvasContext.h | 150 void addRenderNode(RenderNode* node, bool placeFront);
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D | CanvasContext.cpp | 126 void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) { in addRenderNode() function in android::uirenderer::renderthread::CanvasContext
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 724 public void addRenderNode(RenderNode node, boolean placeFront) { in addRenderNode() method in HardwareRenderer
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 817 proxy->addRenderNode(renderNode, placeFront); in android_view_ThreadedRenderer_addRenderNode()
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