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Searched refs:aliasing_enabled_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dcoded_stream.h542 bool aliasing_enabled_; variable
862 bool aliasing_enabled_; // See EnableAliasing(). variable
1250 if (aliasing_enabled_) { in WriteRawMaybeAliased()
1320 aliasing_enabled_(false), in CodedInputStream()
1341 aliasing_enabled_(false), in CodedInputStream()
Dcoded_stream.cc90 aliasing_enabled_ = enabled && output_->AllowsAliasing(); in EnableAliasing()
660 aliasing_enabled_(false), in CodedOutputStream()
677 aliasing_enabled_(false), in CodedOutputStream()