Searched refs:alive (Results 1 – 5 of 5) sorted by relevance
39 bool alive = false; in runWithGameEngine() local54 alive = !alive; in runWithGameEngine()55 ann.SetExtension(boss_alive, alive); in runWithGameEngine()
79 optional bool alive = 4; field89 repeated bool alive = 4 [packed=true]; // Optional to repeated. field
1178 bool alive = target->isBinderAlive(); in android_os_BinderProxy_isBinderAlive() local1179 return alive ? JNI_TRUE : JNI_FALSE; in android_os_BinderProxy_isBinderAlive()
2019 final boolean alive = mNetdService.isAlive(); in dump()2020 pw.println(alive ? "alive": "dead"); in dump()
150 // The suspend blocker used to keep the CPU alive when the display is on, the