Home
last modified time | relevance | path

Searched refs:alive (Results 1 – 5 of 5) sorted by relevance

/frameworks/opt/gamesdk/samples/tuningfork/prototest/src/
Deng_game.cc39 bool alive = false; in runWithGameEngine() local
54 alive = !alive; in runWithGameEngine()
55 ann.SetExtension(boss_alive, alive); in runWithGameEngine()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/testdata/
Dbooks.proto79 optional bool alive = 4; field
89 repeated bool alive = 4 [packed=true]; // Optional to repeated. field
/frameworks/base/core/jni/
Dandroid_util_Binder.cpp1178 bool alive = target->isBinderAlive(); in android_os_BinderProxy_isBinderAlive() local
1179 return alive ? JNI_TRUE : JNI_FALSE; in android_os_BinderProxy_isBinderAlive()
/frameworks/base/services/core/java/com/android/server/
DNetworkManagementService.java2019 final boolean alive = mNetdService.isAlive(); in dump()
2020 pw.println(alive ? "alive": "dead"); in dump()
/frameworks/base/core/proto/android/server/
Dpowermanagerservice.proto150 // The suspend blocker used to keep the CPU alive when the display is on, the