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Searched refs:allocate_status (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/vr/libdisplay/
Ddisplay_client.cpp145 auto allocate_status = producer_queue->AllocateBuffers( in CreateQueue() local
147 if (!allocate_status) { in CreateQueue()
149 producer_queue->id(), allocate_status.GetErrorMessage().c_str()); in CreateQueue()
150 return allocate_status.error_status(); in CreateQueue()
/frameworks/native/libs/vr/libdvr/
Ddvr_buffer_queue.cpp149 auto allocate_status = producer_queue_->AllocateBuffer( in GainBuffer() local
151 if (!allocate_status) { in GainBuffer()
153 allocate_status.GetErrorMessage().c_str()); in GainBuffer()
154 return -allocate_status.error(); in GainBuffer()