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Searched refs:allow_unknown_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.h1516 void AllowUnknownDependencies() { allow_unknown_ = true; } in AllowUnknownDependencies()
1629 bool allow_unknown_; variable
Ddescriptor.cc1050 allow_unknown_(false), in DescriptorPool()
1061 allow_unknown_(false), in DescriptorPool()
1072 allow_unknown_(false), in DescriptorPool()
3132 return pool->allow_unknown_; in get_allow_unknown()
3471 if (result.IsNull() && pool_->allow_unknown_) { in LookupSymbol()
3939 if (pool_->allow_unknown_ || in BuildFileImpl()