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Searched refs:andSelf (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DRegion.h68 Region& andSelf(const Rect& rhs);
74 Region& andSelf(const Region& rhs);
94 Region& andSelf(const Region& rhs, int dx, int dy);
208 return andSelf(rhs);
/frameworks/native/libs/ui/include_vndk/ui/
DRegion.h68 Region& andSelf(const Rect& rhs);
74 Region& andSelf(const Region& rhs);
94 Region& andSelf(const Region& rhs, int dx, int dy);
208 return andSelf(rhs);
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp199 dirty.andSelf(mState.dirtyRegion); in getDirtyRegion()
/frameworks/native/libs/ui/
DRegion.cpp301 Region& Region::andSelf(const Rect& r) { in andSelf() function in android::Region
321 Region& Region::andSelf(const Region& rhs) { in andSelf() function in android::Region
406 Region& Region::andSelf(const Region& rhs, int dx, int dy) { in andSelf() function in android::Region
/frameworks/native/opengl/libagl/
Degl.cpp278 Rect& andSelf(const Rect& r) { in andSelf() function
520 dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); in swapBuffers()
/frameworks/native/libs/gui/
DSurface.cpp1801 newDirtyRegion.andSelf(bounds); in lock()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2209 drawRegion.andSelf(bounds); in rebuildLayerStacks()