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Searched refs:angle (Results 1 – 25 of 85) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/brightline/
DDiagonalClassifier.java60 float angle = getAngle(); in isFalseTouch() local
62 if (angle == Float.MAX_VALUE) { // Unknown angle in isFalseTouch()
78 return angleBetween(angle, minAngle, maxAngle) in isFalseTouch()
79 || angleBetween(angle, minAngle + NINETY_DEG, maxAngle + NINETY_DEG) in isFalseTouch()
80 || angleBetween(angle, minAngle - NINETY_DEG, maxAngle - NINETY_DEG) in isFalseTouch()
81 || angleBetween(angle, minAngle + ONE_HUNDRED_EIGHTY_DEG, in isFalseTouch()
85 private boolean angleBetween(float angle, float min, float max) { in angleBetween() argument
91 return angle >= min || angle <= max; in angleBetween()
94 return angle >= min && angle <= max; in angleBetween()
97 private float normalizeAngle(float angle) { in normalizeAngle() argument
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DZigZagClassifier.java158 double angle = Math.PI / 2 - getAtan2LastPoint(); in rotateVertical() local
159 logDebug("Rotating to vertical by: " + angle); in rotateVertical()
160 return rotateMotionEvents(getRecentMotionEvents(), -angle); in rotateVertical()
165 double angle = getAtan2LastPoint(); in rotateHorizontal() local
166 logDebug("Rotating to horizontal by: " + angle); in rotateHorizontal()
167 return rotateMotionEvents(getRecentMotionEvents(), angle); in rotateHorizontal()
170 private List<Point> rotateMotionEvents(List<MotionEvent> motionEvents, double angle) { in rotateMotionEvents() argument
172 double cosAngle = Math.cos(angle); in rotateMotionEvents()
173 double sinAngle = Math.sin(angle); in rotateMotionEvents()
/frameworks/native/opengl/include/EGL/
DPlatform.h36 namespace angle
151 using AddTraceEventFunc = angle::TraceEventHandle (*)(PlatformMethods *platform,
162 inline angle::TraceEventHandle DefaultAddTraceEvent(PlatformMethods *platform, in DefaultAddTraceEvent()
181 angle::TraceEventHandle eventHandle);
185 angle::TraceEventHandle eventHandle) in DefaultUpdateTraceEventDuration()
231 angle::WorkaroundsD3D *workaroundsD3D);
233 angle::WorkaroundsD3D *workaroundsD3D) in DefaultOverrideWorkaroundsD3D()
238 angle::FeaturesVk *workaroundsVulkan);
240 angle::FeaturesVk *workaroundsVulkan) in DefaultOverrideFeaturesVk()
313 ANGLE_PLATFORM_EXPORT bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display,
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/frameworks/base/core/java/android/util/
DFloatMath.java69 public static float sin(float angle) { in sin() argument
70 return (float) Math.sin(angle); in sin()
80 public static float cos(float angle) { in cos() argument
81 return (float) Math.cos(angle); in cos()
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
DAnglesClassifier.java136 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
140 if (angle < Math.PI - ANGLE_DEVIATION) { in addPoint()
142 } else if (angle <= Math.PI + ANGLE_DEVIATION) { in addPoint()
148 float difference = angle - mPreviousAngle; in addPoint()
153 if (mBiggestAngle < angle) { in addPoint()
154 mBiggestAngle = angle; in addPoint()
169 mPreviousAngle = angle; in addPoint()
DPoint.java77 float angle = (float) Math.acos(cos); in getAngle() local
79 angle = 2.0f * (float) Math.PI - angle; in getAngle()
81 return angle; in getAngle()
DSpeedAnglesClassifier.java126 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
130 if (angle >= (float) Math.PI - ANGLE_DEVIATION) { in addPoint()
134 float difference = angle - mPreviousAngle; in addPoint()
138 mPreviousAngle = angle; in addPoint()
/frameworks/layoutlib/bridge/src/android/graphics/
DSweepGradient_Delegate.java180 float angle; in getRaster() local
182 angle = (float) (dy < 0 ? 3 * Math.PI / 2 : Math.PI / 2); in getRaster()
184 angle = (float) (dx < 0 ? Math.PI : 0); in getRaster()
186 angle = (float) Math.atan(dy / dx); in getRaster()
189 angle += Math.PI * 2; in getRaster()
192 angle += Math.PI; in getRaster()
197 data[index++] = getGradientColor((float) (angle / (2 * Math.PI))); in getRaster()
/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
DCameraDeviceInfo.java198 protected static boolean orientationIsValid(int angle) { in orientationIsValid() argument
199 if (angle % 90 != 0) { in orientationIsValid()
203 if (angle < 0 || angle > 270) { in orientationIsValid()
/frameworks/native/opengl/libagl/
Dfp.cpp79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { in sincosf() argument
80 *s = sinef(angle); in sincosf()
81 *c = cosinef(angle); in sincosf()
/frameworks/base/core/java/android/transition/
DPatternPathMotion.java123 double angle = Math.atan2(dy, dx); in setPatternPath() local
124 mTempMatrix.postRotate((float) Math.toDegrees(-angle)); in setPatternPath()
134 double angle = Math.atan2(dy, dx); in getPath() local
137 mTempMatrix.postRotate((float) Math.toDegrees(angle)); in getPath()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DCornerHandleView.java76 float angle = getAngle(); in updatePath() local
77 float startAngle = 180 + ((90 - angle) / 2); in updatePath()
83 if (angle >= 90f) { in updatePath()
94 mPath.arcTo(circle, startAngle, angle); in updatePath()
98 mPath.arcTo(circle, startAngle, angle); in updatePath()
/frameworks/base/core/java/android/gesture/
DGestureUtils.java451 final double angle = Math.atan(tan); in minimumCosineDistance() local
452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) { in minimumCosineDistance()
455 final double cosine = Math.cos(angle); in minimumCosineDistance()
505 float angle; in computeOrientedBoundingBox() local
507 angle = (float) -Math.PI/2; in computeOrientedBoundingBox()
509 angle = (float) Math.atan2(targetVector[1], targetVector[0]); in computeOrientedBoundingBox()
510 rotate(points, -angle); in computeOrientedBoundingBox()
534 …return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - m… in computeOrientedBoundingBox()
563 static float[] rotate(float[] points, float angle) { in rotate() argument
564 float cos = (float) Math.cos(angle); in rotate()
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DOrientedBoundingBox.java36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { in OrientedBoundingBox() argument
37 orientation = angle; in OrientedBoundingBox()
/frameworks/rs/driver/runtime/
Drs_quaternion.c143 float angle = rsQuaternionDot(q0, q1); in rsQuaternionSlerp() local
144 if (angle < 0) { in rsQuaternionSlerp()
146 angle *= -1.0f; in rsQuaternionSlerp()
150 if (angle + 1.0f > 0.05f) { in rsQuaternionSlerp()
151 if (1.0f - angle >= 0.05f) { in rsQuaternionSlerp()
152 float theta = acos(angle); in rsQuaternionSlerp()
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
DQuaternion.java57 double angle = Math.acos(dot(vec1, vec2)); in set() local
58 set(angle, axis); in set()
73 public void set(double angle, double[] axis) { in set() argument
74 x[0] = Math.cos(angle / 2); in set()
75 double sin = Math.sin(angle / 2); in set()
Dbugdroid.rs43 float angle = fabs(2 * fract(atan2pi(vec.z, vec.y) * 5) - 1);
45 * sigmoid(pillDistance(p1, p2, img) - rad * (1 + angle / 2)));
63 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 6) - 1);
65 * sigmoid(cylinderDistance(p1, p2, img) - rad * (1 + angle / 5)));
106 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 20) - 1);
109 distanceDisk(center, circleRadius * (1 + angle / 10),
/frameworks/base/tools/orientationplot/
DREADME.txt37 filtered accelerometer data, measured tilt and orientation angle, confidence
63 the measured orientation angle is now within the gap between the new
67 angle (say, 45 degrees) is between the current orientation's ideal angle
68 (say, 0 degrees) and an adjacent orientation's ideal angle (say, 90 degrees).
76 4. The orientation angle is not measured when the tilt is too close to 90 or -90
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dlinmath.h183 static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle) { in mat4x4_rotate() argument
184 float s = sinf(angle); in mat4x4_rotate()
185 float c = cosf(angle); in mat4x4_rotate()
211 static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_X() argument
212 float s = sinf(angle); in mat4x4_rotate_X()
213 float c = cosf(angle); in mat4x4_rotate_X()
217 static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Y() argument
218 float s = sinf(angle); in mat4x4_rotate_Y()
219 float c = cosf(angle); in mat4x4_rotate_Y()
223 static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Z() argument
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/frameworks/layoutlib/bridge/src/android/view/shadow/
DSpotShadowVertexCalculator.java42 double angle = 2 * i * Math.PI / points; in calculateLight() local
43 ret[i * 3] = (float) Math.sin(angle) * radius + x; in calculateLight()
44 ret[i * 3 + 1] = (float) Math.cos(angle) * radius + y; in calculateLight()
/frameworks/native/libs/input/tests/
DInputEvent_test.cpp534 static void setRotationMatrix(float matrix[9], float angle) { in setRotationMatrix() argument
535 float sin = sinf(angle); in setRotationMatrix()
536 float cos = cosf(angle); in setRotationMatrix()
564 float angle = float(i * ARC * PI_180); in TEST_F() local
568 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3); in TEST_F()
569 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2); in TEST_F()
570 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle); in TEST_F()
599 float angle = float((i * ARC + ROTATION) * PI_180); in TEST_F() local
600 ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001); in TEST_F()
601 ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001); in TEST_F()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
DQuad.java112 public static Quad fromRotatedRect(RectF rect, float angle) { in fromRotatedRect() argument
113 return Quad.fromRect(rect).rotated(angle); in fromRotatedRect()
183 public Quad rotated(float angle) { in rotated() argument
185 float cosa = (float) Math.cos(angle); in rotated()
186 float sina = (float) Math.sin(angle); in rotated()
/frameworks/base/libs/hwui/
DMatrix.h116 void loadRotate(float angle);
117 void loadRotate(float angle, float x, float y, float z);
178 void rotate(float angle, float x, float y, float z) { in rotate() argument
180 u.loadRotate(angle, x, y, z); in rotate()
DMatrix.cpp321 void Matrix4::loadRotate(float angle) { in loadRotate() argument
322 angle *= float(M_PI / 180.0f); in loadRotate()
323 float c = cosf(angle); in loadRotate()
324 float s = sinf(angle); in loadRotate()
337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() argument
346 angle *= float(M_PI / 180.0f); in loadRotate()
347 float c = cosf(angle); in loadRotate()
348 float s = sinf(angle); in loadRotate()
/frameworks/av/include/private/media/
DVideoFrame.h41 uint32_t angle, uint32_t bpp, bool hasData, size_t iccSize): in VideoFrame() argument
45 mRotationAngle(angle), mBytesPerPixel(bpp), mRowBytes(bpp * width), in VideoFrame()

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