Searched refs:angular_velocity (Results 1 – 3 of 3) sorted by relevance
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Scene.cpp | 323 Vector3 angular_velocity = {dist(gen), dist(gen), dist(gen)}; in Scene() local 324 …heres.push_back( {Color{0.0f, 1.0f, 1.0f}, 0.1f, {0,0,0}, {0,0,0,1}, velocity, angular_velocity} ); in Scene() 340 void update(Quaternion& rot, const Vector3& angular_velocity, float dt) { in update() argument 342 Quaternion q = { angular_velocity.x*rot.w + angular_velocity.y*rot.z - angular_velocity.z*rot.y, in update() 343 angular_velocity.y*rot.w + angular_velocity.z*rot.x - angular_velocity.x*rot.z, in update() 344 angular_velocity.z*rot.w + angular_velocity.x*rot.y - angular_velocity.y*rot.x, in update() 345 -angular_velocity.x*rot.x - angular_velocity.y*rot.y - angular_velocity.z*rot.z in update() 373 update(sphere.rot, sphere.angular_velocity, deltaSeconds); in tick()
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D | Scene.h | 66 Vector3 angular_velocity; member 71 …ion& rot = {0,0,0,1}, const Vector3& velocity = {0,0,0}, const Vector3& angular_velocity = {0,0,0}) 72 : Object3D({pos, rot, velocity, angular_velocity}), color(color), radius(radius) {};
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/frameworks/native/libs/vr/libdvr/include/dvr/ |
D | dvr_pose.h | 34 float32x4_t angular_velocity; member 77 float32x4_t angular_velocity; member
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