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Searched refs:angular_velocity (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp323 Vector3 angular_velocity = {dist(gen), dist(gen), dist(gen)}; in Scene() local
324 …heres.push_back( {Color{0.0f, 1.0f, 1.0f}, 0.1f, {0,0,0}, {0,0,0,1}, velocity, angular_velocity} ); in Scene()
340 void update(Quaternion& rot, const Vector3& angular_velocity, float dt) { in update() argument
342 Quaternion q = { angular_velocity.x*rot.w + angular_velocity.y*rot.z - angular_velocity.z*rot.y, in update()
343 angular_velocity.y*rot.w + angular_velocity.z*rot.x - angular_velocity.x*rot.z, in update()
344 angular_velocity.z*rot.w + angular_velocity.x*rot.y - angular_velocity.y*rot.x, in update()
345 -angular_velocity.x*rot.x - angular_velocity.y*rot.y - angular_velocity.z*rot.z in update()
373 update(sphere.rot, sphere.angular_velocity, deltaSeconds); in tick()
DScene.h66 Vector3 angular_velocity; member
71 …ion& rot = {0,0,0,1}, const Vector3& velocity = {0,0,0}, const Vector3& angular_velocity = {0,0,0})
72 : Object3D({pos, rot, velocity, angular_velocity}), color(color), radius(radius) {};
/frameworks/native/libs/vr/libdvr/include/dvr/
Ddvr_pose.h34 float32x4_t angular_velocity; member
77 float32x4_t angular_velocity; member