Searched refs:array_buffer (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | array.cpp | 1255 c->arrays.vertex.init(size, type, stride, pointer, c->arrays.array_buffer, 0); in glVertexPointer() 1275 c->arrays.color.init(size, type, stride, pointer, c->arrays.array_buffer, 0); in glColorPointer() 1296 c->arrays.normal.init(3, type, stride, pointer, c->arrays.array_buffer, 0); in glNormalPointer() 1319 c->arrays.array_buffer, 0); in glTexCoordPointer() 1469 c->arrays.array_buffer : c->arrays.element_array_buffer) = bo; in glBindBuffer() 1488 c->arrays.array_buffer : c->arrays.element_array_buffer); in glBufferData() 1518 c->arrays.array_buffer : c->arrays.element_array_buffer); in glBufferSubData() 1549 if (c->arrays.array_buffer) { in glDeleteBuffers() 1550 if (c->arrays.array_buffer->name == name) { in glDeleteBuffers() 1551 c->arrays.array_buffer = 0; in glDeleteBuffers()
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D | context.h | 211 buffer_t const* array_buffer; member
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