Searched refs:as_utf8 (Results 1 – 7 of 7) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/internal/ |
D | text_encoding_test.py | 61 text_encoding.CEscape(unescaped, as_utf8=False)) 63 text_encoding.CEscape(unescaped, as_utf8=True))
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D | text_format_test.py | 194 as_utf8=False) 203 as_utf8=True) 213 text = text_format.MessageToString(message, as_utf8=True)
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D | python_message.py | 999 return text_format.MessageToString(self, as_utf8=True).decode('utf-8')
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/ |
D | text_encoding.py | 59 def CEscape(text, as_utf8): argument 77 if as_utf8:
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D | text_format.py | 102 def __init__(self, as_utf8): argument 122 as_utf8=False, argument 155 out = TextWriter(as_utf8) 156 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets, 176 as_utf8=False, argument 183 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets, 193 as_utf8=False, argument 199 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets, 208 as_utf8=False, argument 214 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets, [all …]
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | text_format.h | 185 void SetUseUtf8StringEscaping(bool as_utf8);
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D | text_format.cc | 1476 void TextFormat::Printer::SetUseUtf8StringEscaping(bool as_utf8) { in SetUseUtf8StringEscaping() argument 1477 SetDefaultFieldValuePrinter(as_utf8 in SetUseUtf8StringEscaping()
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