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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/internal/
Dtext_encoding_test.py61 text_encoding.CEscape(unescaped, as_utf8=False))
63 text_encoding.CEscape(unescaped, as_utf8=True))
Dtext_format_test.py194 as_utf8=False)
203 as_utf8=True)
213 text = text_format.MessageToString(message, as_utf8=True)
Dpython_message.py999 return text_format.MessageToString(self, as_utf8=True).decode('utf-8')
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/
Dtext_encoding.py59 def CEscape(text, as_utf8): argument
77 if as_utf8:
Dtext_format.py102 def __init__(self, as_utf8): argument
122 as_utf8=False, argument
155 out = TextWriter(as_utf8)
156 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets,
176 as_utf8=False, argument
183 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets,
193 as_utf8=False, argument
199 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets,
208 as_utf8=False, argument
214 printer = _Printer(out, indent, as_utf8, as_one_line, pointy_brackets,
[all …]
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.h185 void SetUseUtf8StringEscaping(bool as_utf8);
Dtext_format.cc1476 void TextFormat::Printer::SetUseUtf8StringEscaping(bool as_utf8) { in SetUseUtf8StringEscaping() argument
1477 SetDefaultFieldValuePrinter(as_utf8 in SetUseUtf8StringEscaping()