/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 314 float left = bottom * aspect; in loadPerspective() 315 float right = top * aspect; in loadPerspective() 333 float aspect = ((float)w) / h; in loadProjectionNormalized() local 334 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized() 336 float aspect = ((float)h) / w; in loadProjectionNormalized() local 337 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 314 float left = bottom * aspect; in loadPerspective() 315 float right = top * aspect; in loadPerspective() 333 float aspect = ((float)w) / h; in loadProjectionNormalized() local 334 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized() 336 float aspect = ((float)h) / w; in loadProjectionNormalized() local 337 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
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/frameworks/rs/tests/java_api/CannyLive/src/com/android/example/cannylive/ |
D | FixedAspectSurfaceView.java | 66 public void setAspectRatio(float aspect) { in setAspectRatio() argument 67 if (aspect <= 0) { in setAspectRatio() 70 mAspectRatio = aspect; in setAspectRatio()
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D | CameraOps.java | 151 float aspect = 16/9f; in resume() local
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/frameworks/rs/tests/java_api/RsCameraDemo/src/com/android/example/rscamera/ |
D | FixedAspectSurfaceView.java | 66 public void setAspectRatio(float aspect) { in setAspectRatio() argument 67 if (aspect <= 0) { in setAspectRatio() 70 mAspectRatio = aspect; in setAspectRatio()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective() argument 115 float left = bottom * aspect; in gluPerspective() 116 float right = top * aspect; in gluPerspective()
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D | Matrix.java | 381 float fovy, float aspect, float zNear, float zFar) { in perspectiveM() argument 385 m[offset + 0] = f / aspect; in perspectiveM()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument 81 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective() 186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective() argument 187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
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/frameworks/base/core/java/android/content/res/ |
D | CompatibilityInfo.java | 522 float aspect = ((float)longSize) / shortSize; in computeCompatibleScaling() local 523 if (aspect > MAXIMUM_ASPECT_RATIO) { in computeCompatibleScaling() 524 aspect = MAXIMUM_ASPECT_RATIO; in computeCompatibleScaling() 526 int newLongSize = (int)(newShortSize * aspect + 0.5f); in computeCompatibleScaling()
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/frameworks/av/media/libstagefright/foundation/include/media/stagefright/foundation/ |
D | ColorUtils.h | 120 int32_t range, ColorAspects::Range *aspect); 122 int32_t transfer, ColorAspects::Transfer *aspect);
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/frameworks/av/media/libstagefright/foundation/ |
D | ColorUtils.cpp | 169 int32_t range, ColorAspects::Range *aspect) { in unwrapColorAspectsFromColorRange() argument 170 if (sRanges.map((ColorRange)range, aspect)) { in unwrapColorAspectsFromColorRange() 177 *aspect = (ColorAspects::Range)(range - start); in unwrapColorAspectsFromColorRange() 180 *aspect = ColorAspects::RangeOther; in unwrapColorAspectsFromColorRange() 211 int32_t transfer, ColorAspects::Transfer *aspect) { in unwrapColorAspectsFromColorTransfer() argument 212 if (sTransfers.map((ColorTransfer)transfer, aspect)) { in unwrapColorAspectsFromColorTransfer() 223 *aspect = (ColorAspects::Transfer)(transfer - start); in unwrapColorAspectsFromColorTransfer() 226 *aspect = ColorAspects::TransferOther; in unwrapColorAspectsFromColorTransfer()
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/frameworks/rs/ |
D | rsMatrix4x4.cpp | 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 301 float left = bottom * aspect; in loadPerspective() 302 float right = top * aspect; in loadPerspective()
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D | rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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D | rsRuntime.h | 214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 285 …static CONSTEXPR TMat44 perspective(T fov, T aspect, T near, T far, Fov direction = Fov::VERTICAL); 473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective() argument 479 w = h * aspect; in perspective() 482 h = w / aspect; in perspective()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | TaskPositioner.java | 512 final float aspect = (float) width / (float) height; in resizeDrag() local 513 if (mPreserveOrientation && ((mStartOrientationWasLandscape && aspect < MIN_ASPECT) in resizeDrag() 514 || (!mStartOrientationWasLandscape && aspect > (1.0 / MIN_ASPECT)))) { in resizeDrag()
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D | TaskRecord.java | 2288 final float aspect = ((float) parentHeight) / parentWidth; in computeFullscreenBounds() local 2290 final int height = (int) (parentWidth / aspect); in computeFullscreenBounds() 2294 final int width = (int) (parentHeight * aspect); in computeFullscreenBounds()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument 509 xmin = ymin * aspect; in gluPerspective() 510 xmax = ymax * aspect; in gluPerspective()
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D | README.txt | 65 erroneously in some aspect. This may indicate that the demo source
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/frameworks/opt/telephony/ |
D | README.txt | 3 A criticial aspect of this class is that most objects in this
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/frameworks/base/core/java/com/android/internal/widget/ |
D | LockPatternView.java | 300 final String aspect = a.getString(R.styleable.LockPatternView_aspect); in LockPatternView() local 302 if ("square".equals(aspect)) { in LockPatternView() 304 } else if ("lock_width".equals(aspect)) { in LockPatternView() 306 } else if ("lock_height".equals(aspect)) { in LockPatternView()
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/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/ |
D | linmath.h | 322 static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) { in mat4x4_perspective() argument 327 m[0][0] = a / aspect; in mat4x4_perspective()
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/frameworks/base/core/java/android/app/ |
D | WallpaperManager.java | 1562 float aspect = (float)minimumHeight / (float)minimumWidth; in suggestDesiredDimensions() local 1565 minimumHeight = (int)((minimumWidth * aspect) + 0.5); in suggestDesiredDimensions() 1568 minimumWidth = (int)((minimumHeight / aspect) + 0.5); in suggestDesiredDimensions()
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 37 Shader compilation and optimization has been a troublesome aspect of OpenGL
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/frameworks/rs/script_api/include/ |
D | rs_matrix.rsh | 358 * aspect: Ratio of x / y. 363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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