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Searched refs:audioPort (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/services/audiopolicy/managerdefault/
DAudioPolicyManager.cpp4167 struct audio_port audioPort; in isHapticPlaybackSupported() local
4168 outProfile->toAudioPort(&audioPort); in isHapticPlaybackSupported()
4169 for (size_t i = 0; i < audioPort.num_channel_masks; i++) { in isHapticPlaybackSupported()
4170 if (audioPort.channel_masks[i] & AUDIO_CHANNEL_HAPTIC_ALL) { in isHapticPlaybackSupported()