Searched refs:bBundledEffectsEnabled (Results 1 – 2 of 2) sorted by relevance
117 bool bBundledEffectsEnabled; member
236 if(GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE){ in EffectCreate()240 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; in EffectCreate()367 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_FALSE; in EffectCreate()461 pSessionContext->bBundledEffectsEnabled = LVM_FALSE; in EffectRelease()515 GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; in LvmGlobalBundle_init()