Searched refs:bEqualizerEnabled (Results 1 – 3 of 3) sorted by relevance
71 bool bEqualizerEnabled; /* Flag for EQ */ member
249 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in EffectCreate()993 bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel()3148 if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { in Effect_setConfig()3157 pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; in Effect_setConfig()3197 if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { in Effect_setConfig()3201 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in Effect_setConfig()3306 if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE)&& in Effect_process()
455 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in lvmCreate()