Searched refs:bPtr (Results 1 – 2 of 2) sorted by relevance
173 uint16_t *bPtr = (uint16_t*)buf.data; in checkPixel() local174 bPtr += y * buf.stride + x; in checkPixel()179 EXPECT_EQ(g, *bPtr); in checkPixel()182 EXPECT_EQ(r, *bPtr); in checkPixel()185 EXPECT_EQ(b, *bPtr); in checkPixel()192 uint8_t *bPtr = (uint8_t*)buf.data; in checkPixel() local193 bPtr += y * buf.stride + x; in checkPixel()194 EXPECT_EQ(r, *bPtr) << "at x = " << x << " y = " << y; in checkPixel()200 uint16_t *bPtr = ((uint16_t*)buf.data) + y * buf.stride + x; in checkPixel() local202 EXPECT_EQ(r, *bPtr) << "at x = " << x << " y = " << y; in checkPixel()[all …]
85 const Ball_t * bPtr = &balls[idx];86 gGridCache[gridIdx++] = bPtr->position;87 idx = bPtr->next;