Searched refs:bStereoPositionEnabled (Results 1 – 3 of 3) sorted by relevance
92 bool bStereoPositionEnabled; member
291 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in EffectCreate()2054 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in Effect_setConfig()2124 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_TRUE){ in Effect_setConfig()2149 pContext->pBundledContext->bStereoPositionEnabled = enabled; in Effect_setConfig()2164 if(pContext->pBundledContext->bStereoPositionEnabled == LVM_FALSE){ in Effect_setConfig()2950 *(int32_t *)pValue = pContext->pBundledContext->bStereoPositionEnabled; in Effect_setConfig()
478 pContext->pBundledContext->bStereoPositionEnabled = LVM_FALSE; in lvmCreate()