Searched refs:bW2Div3 (Results 1 – 1 of 1) sorted by relevance
484 float bW2Div3 = bufferArea.width * 2 / 3; in compositeBufferFromLayers() local641 } else if (xPos < ((bW2Div3) - scL) * (dfWDivScW) + dfL) { in compositeBufferFromLayers()