Searched refs:bX (Results 1 – 2 of 2) sorted by relevance
125 int32_t bX = 0, bY = 0; in drawCachedGlyph() local126 for (cacheX = glyph->mBitmapMinX, bX = nPenX; cacheX < endX; cacheX++, bX++) { in drawCachedGlyph()128 if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) { in drawCachedGlyph()133 bitmap[bY * bitmapW + bX] = tempCol; in drawCachedGlyph()464 uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; in cacheBitmap() local465 for (cacheX = startX, bX = 0; cacheX < endX; cacheX ++, bX ++) { in cacheBitmap()467 uint8_t tempCol = bitmapBuffer[bY * bitmap->width + bX]; in cacheBitmap()
484 float bX = lastX - mInitialTouchX; in getCurrentVelocity() local486 float bLen = (float) Math.hypot(bX, bY); in getCurrentVelocity()488 float projectedVelocity = (aX * bX + aY * bY) / bLen; in getCurrentVelocity()