Searched refs:bandFactorSum (Results 1 – 1 of 1) sorted by relevance
1008 float bandFactorSum = 0; in LvmEffect_limitLevel() local1016 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()1022 bandFactorSum -= 1.0; in LvmEffect_limitLevel()1023 if (bandFactorSum > 0) in LvmEffect_limitLevel()1024 crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()