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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp1008 float bandFactorSum = 0; in LvmEffect_limitLevel() local
1016 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()
1022 bandFactorSum -= 1.0; in LvmEffect_limitLevel()
1023 if (bandFactorSum > 0) in LvmEffect_limitLevel()
1024 crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()