Searched refs:bandGaindB (Results 1 – 3 of 3) sorted by relevance
100 int32_t bandGaindB[FIVEBAND_NUMBANDS]; member
303 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in EffectCreate()952 ActiveParams.pEQNB_BandDefinition[i].Gain = pContext->pBundledContext->bandGaindB[i]; in EqualizerUpdateActiveParams()1000 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()1010 float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()1011 float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0; in LvmEffect_limitLevel()1036 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()1720 return pContext->pBundledContext->bandGaindB[band] * 100; in Effect_setConfig()1745 pContext->pBundledContext->bandGaindB[band] = gainRounded; in Effect_setConfig()1880 pContext->pBundledContext->bandGaindB[i] = in Effect_setConfig()
490 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in lvmCreate()