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/frameworks/native/opengl/libagl/
Ddxt.cpp253 int bbits = bits >> 1; in decodeDXT1() local
254 bool has2 = ((bbits & ~bits) & 0x55555555) != 0; in decodeDXT1()
255 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT1()
360 int bbits = bits >> 1; in decodeDXT3() local
361 bool has2 = ((bbits & ~bits) & 0x55555555) != 0; in decodeDXT3()
362 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT3()
517 int bbits = bits >> 1; in decodeDXT5() local
518 bool has2 = ((bbits & ~bits) & 0x55555555) != 0; in decodeDXT5()
519 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT5()