Searched refs:becomingVisible (Results 1 – 1 of 1) sorted by relevance
243 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites() local245 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()252 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()258 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()267 && (becomingVisible in doUpdateSprites()279 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()283 if (becomingVisible) { in doUpdateSprites()