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Searched refs:bgColorLayer (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp1070 if (!mCurrentState.bgColorLayer && alpha == 0) { in setBackgroundColor()
1077 if (!mCurrentState.bgColorLayer && alpha != 0) { in setBackgroundColor()
1081 mCurrentState.bgColorLayer = new ColorLayer( in setBackgroundColor()
1085 addChild(mCurrentState.bgColorLayer); in setBackgroundColor()
1089 mCurrentState.bgColorLayer->onRemovedFromCurrentState(); in setBackgroundColor()
1092 } else if (mCurrentState.bgColorLayer && alpha == 0) { in setBackgroundColor()
1093 mCurrentState.bgColorLayer->reparent(nullptr); in setBackgroundColor()
1094 mCurrentState.bgColorLayer = nullptr; in setBackgroundColor()
1098 mCurrentState.bgColorLayer->setColor(color); in setBackgroundColor()
1099 mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); in setBackgroundColor()
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DBufferStateLayer.cpp112 (mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr)); in willPresentCurrentTransaction()
488 return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr); in hasFrameUpdate()
507 if (s.bgColorLayer) { in updateTexImage()
DLayer.h215 sp<Layer> bgColorLayer; member