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Searched refs:blocks_ (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/tools/aapt2/util/
DBigBuffer.cpp28 if (!blocks_.empty()) { in NextBlockImpl()
29 Block& block = blocks_.back(); in NextBlockImpl()
49 blocks_.push_back(std::move(block)); in NextBlockImpl()
51 return blocks_.back().buffer.get(); in NextBlockImpl()
55 if (!blocks_.empty()) { in NextBlock()
56 Block& block = blocks_.back(); in NextBlock()
73 blocks_.push_back(std::move(block)); in NextBlock()
76 return blocks_.back().buffer.get(); in NextBlock()
81 for (const Block& block : blocks_) { in to_string()
DBigBuffer.h133 std::vector<Block> blocks_; variable
142 blocks_(std::move(rhs.blocks_)) {} in BigBuffer()
157 Block& block = blocks_.back(); in BackUp()
163 std::move(buffer.blocks_.begin(), buffer.blocks_.end(), in AppendBuffer()
164 std::back_inserter(blocks_)); in AppendBuffer()
166 buffer.blocks_.clear(); in AppendBuffer()
180 return blocks_.begin(); in begin()
184 return blocks_.end(); in end()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Darena.cc60 blocks_ = 0; in Init()
152 b->next = reinterpret_cast<Block*>(google::protobuf::internal::NoBarrier_Load(&blocks_)); in AddBlockInternal()
153 …google::protobuf::internal::Release_Store(&blocks_, reinterpret_cast<google::protobuf::internal::A… in AddBlockInternal()
227 Block* b = reinterpret_cast<Block*>(google::protobuf::internal::NoBarrier_Load(&blocks_)); in SpaceAllocated()
237 Block* b = reinterpret_cast<Block*>(google::protobuf::internal::NoBarrier_Load(&blocks_)); in SpaceUsed()
249 Block* b = reinterpret_cast<Block*>(google::protobuf::internal::NoBarrier_Load(&blocks_)); in SpaceAllocatedAndUsed()
260 Block* b = reinterpret_cast<Block*>(google::protobuf::internal::NoBarrier_Load(&blocks_)); in FreeBlocks()
277 blocks_ = 0; in FreeBlocks()
306 Block* b = reinterpret_cast<Block*>(google::protobuf::internal::Acquire_Load(&blocks_)); in FindBlock()
Darena.h881 google::protobuf::internal::AtomicWord blocks_; // Head of linked list of all allocated blocks variable
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/binary/
Dwriter.js83 this.blocks_ = []; property in jspb.BinaryWriter
119 this.blocks_.push(temp);
120 this.blocks_.push(arr);
135 this.blocks_.push(bookmark);
196 this.blocks_ = []; property
212 var blocks = this.blocks_;
231 this.blocks_ = [flat]; property