Searched refs:boundaries (Results 1 – 7 of 7) sorted by relevance
305 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()347 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()381 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()387 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()393 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()481 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()512 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()523 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()545 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()581 layerOne.geometry.boundaries = in overlayCorners()[all …]
68 FloatRect boundaries = FloatRect(); member
713 FloatRect cropWin = layer.geometry.boundaries; in setupLayerCropping()927 const FloatRect bounds = layer.geometry.boundaries; in drawLayers()
535 layer.geometry.boundaries = bounds; in prepareClientLayer()
3481 layerSettings.geometry.boundaries = rect.toFloatRect(); in doComposeSurfaces()5968 fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0); in renderScreenImplLocked()
24 // across process boundaries.
2856 // Allows applications to easily use a custom event as start/stop boundaries (ie, define custom3132 * Logs the change in Low Memory Killer Daemon (LMKD) state which is used as start/stop boundaries