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Searched refs:bq (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.h87 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
90 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync,
DSurfaceTexture.cpp38 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() argument
40 : ConsumerBase(bq, isControlledByApp) in SurfaceTexture()
63 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in SurfaceTexture() argument
65 : ConsumerBase(bq, isControlledByApp) in SurfaceTexture()
/frameworks/base/media/jni/
Dandroid_media_ImageWriter.cpp161 void JNIImageWriterContext::BufferDetacher::detach(wp<Surface> bq) { in detach() argument
167 mThread->detach(bq); in detach()
170 void JNIImageWriterContext::BufferDetacher::DetachThread::detach(wp<Surface> bq) { in detach() argument
172 mQueue.push_back(bq); in detach()
196 sp<Surface> bq = wbq.promote(); in threadLoop() local
197 if (bq != nullptr) { in threadLoop()
202 bq->detachNextBuffer(&buffer, &fence); in threadLoop()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h85 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
DCpuConsumer.h94 CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
/frameworks/native/libs/gui/
DCpuConsumer.cpp34 CpuConsumer::CpuConsumer(const sp<IGraphicBufferConsumer>& bq, in CpuConsumer() argument
36 ConsumerBase(bq, controlledByApp), in CpuConsumer()
DGLConsumer.cpp104 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() argument
106 ConsumerBase(bq, isControlledByApp), in GLConsumer()
133 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument
135 ConsumerBase(bq, isControlledByApp), in GLConsumer()
/frameworks/base/cmds/bootanimation/
Daudioplay.cpp85 void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) { in bqPlayerCallback() argument
86 (void)bq; in bqPlayerCallback()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h77 BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, renderengine::RenderEngine& engine,
DBufferLayerConsumer.cpp56 BufferLayerConsumer::BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, in BufferLayerConsumer() argument
59 : ConsumerBase(bq, false), in BufferLayerConsumer()