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Searched refs:buffer64 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectsource.cc384 uint64 buffer64 = 0; // default value of Double wrapper value in RenderDouble() local
386 os->stream_->ReadLittleEndian64(&buffer64); in RenderDouble()
389 ow->RenderDouble(field_name, bit_cast<double>(buffer64)); in RenderDouble()
412 uint64 buffer64 = 0; // default value of Int64 wrapper value in RenderInt64() local
414 os->stream_->ReadVarint64(&buffer64); in RenderInt64()
417 ow->RenderInt64(field_name, bit_cast<int64>(buffer64)); in RenderInt64()
426 uint64 buffer64 = 0; // default value of UInt64 wrapper value in RenderUInt64() local
428 os->stream_->ReadVarint64(&buffer64); in RenderUInt64()
431 ow->RenderUint64(field_name, bit_cast<uint64>(buffer64)); in RenderUInt64()
468 uint64 buffer64 = 0; // results in 'false' value as default, which is the in RenderBool() local
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