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Searched refs:buffer_pos_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dtokenizer.cc193 buffer_pos_(0), in Tokenizer()
215 if (buffer_size_ > buffer_pos_) { in ~Tokenizer()
216 input_->BackUp(buffer_size_ - buffer_pos_); in ~Tokenizer()
236 ++buffer_pos_; in NextChar()
237 if (buffer_pos_ < buffer_size_) { in NextChar()
238 current_char_ = buffer_[buffer_pos_]; in NextChar()
258 buffer_pos_ = 0; in Refresh()
276 record_start_ = buffer_pos_; in RecordTo()
284 if (buffer_pos_ != record_start_) { in StopRecording()
285 record_target_->append(buffer_ + record_start_, buffer_pos_ - record_start_); in StopRecording()
Dtokenizer.h268 int buffer_pos_; // Current position within the buffer. variable