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/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp665 auto cachedImage = mImageCache.find(buffer->getId()); in bindExternalTextureBufferLocked() local
667 if (cachedImage == mImageCache.end()) { in bindExternalTextureBufferLocked()
673 bindExternalTextureImage(texName, *cachedImage->second); in bindExternalTextureBufferLocked()
701 const auto& cachedImage = mImageCache.find(bufferId); in unbindExternalTextureBuffer() local
702 if (cachedImage != mImageCache.end()) { in unbindExternalTextureBuffer()
1430 const auto& cachedImage = mImageCache.find(bufferId); in isImageCachedForTesting() local
1431 return cachedImage != mImageCache.end(); in isImageCachedForTesting()