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Searched refs:caveat (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/specs/
DEGL_ANDROID_recordable.txt108 existing caveat mechanism to report this drawback to the client.
123 EGLConfig would likely have the EGL_SLOW_CONFIG caveat because using that
131 read. The EGLConfig would likely not need to have any caveat set, as using
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp221 EGLint caveat; in selectEGLConfig() local
222 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) in selectEGLConfig()
223 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); in selectEGLConfig()