Searched refs:centShadow (Results 1 – 1 of 1) sorted by relevance
133 float[] centShadow = new float[polyLength * 2]; in calculateShadow() local143 centShadow[i * 2] = x; in calculateShadow()144 centShadow[i * 2 + 1] = y; in calculateShadow()147 Math3DHelper.centroid2d(centShadow, polyLength, c); in calculateShadow()149 centShadow[i * 2] = (c[0] * 9 + centShadow[i * 2]) / 10; in calculateShadow()150 centShadow[i * 2 + 1] = (c[1] * 9 + centShadow[i * 2 + 1]) / 10; in calculateShadow()152 umbra = centShadow; // fake umbra in calculateShadow()