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Searched refs:code_point (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dtokenizer.cc927 static void AppendUTF8(uint32 code_point, string* output) { in AppendUTF8() argument
930 if (code_point <= 0x7f) { in AppendUTF8()
931 tmp = code_point; in AppendUTF8()
933 } else if (code_point <= 0x07ff) { in AppendUTF8()
935 ((code_point & 0x07c0) << 2) | in AppendUTF8()
936 (code_point & 0x003f); in AppendUTF8()
938 } else if (code_point <= 0xffff) { in AppendUTF8()
940 ((code_point & 0xf000) << 4) | in AppendUTF8()
941 ((code_point & 0x0fc0) << 2) | in AppendUTF8()
942 (code_point & 0x003f); in AppendUTF8()
[all …]
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dstrutil.cc2235 int EncodeAsUTF8Char(uint32 code_point, char* output) { in EncodeAsUTF8Char() argument
2238 if (code_point <= 0x7f) { in EncodeAsUTF8Char()
2239 tmp = code_point; in EncodeAsUTF8Char()
2241 } else if (code_point <= 0x07ff) { in EncodeAsUTF8Char()
2243 ((code_point & 0x07c0) << 2) | in EncodeAsUTF8Char()
2244 (code_point & 0x003f); in EncodeAsUTF8Char()
2246 } else if (code_point <= 0xffff) { in EncodeAsUTF8Char()
2248 ((code_point & 0xf000) << 4) | in EncodeAsUTF8Char()
2249 ((code_point & 0x0fc0) << 2) | in EncodeAsUTF8Char()
2250 (code_point & 0x003f); in EncodeAsUTF8Char()
[all …]
Dstrutil.h853 inline bool IsValidCodePoint(uint32 code_point) { in IsValidCodePoint() argument
854 return code_point < 0xD800 || in IsValidCodePoint()
855 (code_point >= 0xE000 && code_point <= 0x10FFFF); in IsValidCodePoint()
865 LIBPROTOBUF_EXPORT int EncodeAsUTF8Char(uint32 code_point, char* output);