Searched refs:colorHandle (Results 1 – 2 of 2) sorted by relevance
131 colorHandle = glGetUniformLocation(program, "uColor"); in ProgramState()142 GLint colorHandle; member179 glUniform3fv(state.colorHandle, 1, circle.color.values.data()); in draw()
983 jint x, jint y, jint colorHandle) { in Bitmap_setPixel() argument986 SkColor color = static_cast<SkColor>(colorHandle); in Bitmap_setPixel()