/frameworks/base/cmds/idmap2/tests/data/overlay/ |
D | build | 17 aapt2 compile --dir res -o compiled.flata 24 compiled.flata 31 compiled.flata 38 compiled.flata 45 compiled.flata 52 compiled.flata 54 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/overlayable/ |
D | build | 20 aapt2 compile --dir res -o compiled.flata 21 aapt2 link --manifest AndroidManifest.xml -o overlayable.apk compiled.flata 22 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/overlay/ |
D | build | 20 aapt2 compile --dir res -o compiled.flata 21 aapt2 link --manifest AndroidManifest.xml -o overlay.apk compiled.flata 22 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/out_of_order_types/ |
D | build | 20 aapt2 compile --dir res -o compiled.flata 21 aapt2 link --manifest AndroidManifest.xml -o out_of_order_types.apk compiled.flata 22 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/system/ |
D | build | 20 aapt2 compile --dir res -o compiled.flata 21 aapt2 link --manifest AndroidManifest.xml -A assets -o system.apk compiled.flata 22 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/app/ |
D | build | 20 aapt2 compile --dir res -o compiled.flata 26 compiled.flata 27 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/sparse/ |
D | build | 22 aapt2 compile --dir res -o compiled.flata 23 …AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o sparse.apk --enable-sparse-encoding compiled.flata 24 aapt2 link --manifest AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o not_sparse.apk compiled.flata
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/frameworks/base/libs/androidfw/tests/data/basic/ |
D | build | 22 aapt2 compile --dir res -o compiled.flata 32 compiled.flata 33 rm compiled.flata
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/frameworks/base/cmds/idmap2/tests/data/system-overlay/ |
D | build | 17 aapt2 compile --dir res -o compiled.flata 24 compiled.flata 26 rm compiled.flata
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/frameworks/base/cmds/idmap2/tests/data/system-overlay-invalid/ |
D | build | 17 aapt2 compile --dir res -o compiled.flata 24 compiled.flata 26 rm compiled.flata
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/frameworks/base/cmds/idmap2/tests/data/signature-overlay/ |
D | build | 17 aapt2 compile --dir res -o compiled.flata 24 compiled.flata 26 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/styles/ |
D | build | 7 aapt2 compile -o compiled.flata --dir res 8 aapt2 link -o styles.apk --manifest AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES compiled.flata
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/frameworks/base/cmds/idmap2/tests/data/target/ |
D | build | 15 aapt2 compile --dir res -o compiled.flata 16 aapt2 link --manifest AndroidManifest.xml -A assets -o target.apk compiled.flata 17 rm compiled.flata
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/frameworks/base/libs/androidfw/tests/data/feature/ |
D | build | 22 aapt2 compile --dir res -o compiled.flata 28 compiled.flata
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 47 GLint compiled = 0; in loadShader() local 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 49 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 47 GLint compiled = 0; in loadShader() local 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 49 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 100 int[] compiled = new int[1]; in loadShader() local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 102 if (compiled[0] == 0) { in loadShader()
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | Circle.cpp | 68 GLint compiled = GL_FALSE; in loadShader() local 69 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 70 if (!compiled) { in loadShader()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 148 GLint compiled = 0; in compileShader() local 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader() 150 if (!compiled) { in compileShader()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 174 int[] compiled = new int[1]; in loadShader() local 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 176 if (compiled[0] == 0) { in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 38 GLint compiled = 0; in loadShader() local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 40 if (!compiled) { in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 240 int[] compiled = new int[1]; in loadShader() local 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 242 if (compiled[0] == 0) { in loadShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 269 int[] compiled = new int[1]; in loadShader() local 270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 271 if (compiled[0] == 0) { in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 90 GLint compiled = 0; in loadShader() local 91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 92 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 88 GLint compiled = 0; in loadShader() local 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 90 if (!compiled) { in loadShader()
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