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Searched refs:compliant (Results 1 – 6 of 6) sorted by relevance

/frameworks/ml/nn/runtime/
DVersionedInterfaces.cpp529 const bool compliant = compliantWithV1_1(model); in getSupportedOperations() local
530 if (compliant || slicer) { in getSupportedOperations()
533 if (compliant) { in getSupportedOperations()
556 if (!compliant) { in getSupportedOperations()
564 const bool compliant = compliantWithV1_0(model); in getSupportedOperations() local
565 if (compliant || slicer) { in getSupportedOperations()
568 if (compliant) { in getSupportedOperations()
590 if (!compliant) { in getSupportedOperations()
636 bool compliant = false; in prepareModel() local
644 compliant = compliantWithV1_1(model); in prepareModel()
[all …]
DNOTICE637 compliant, then the rights granted under this License from a particular
646 from such Contributor, and You become compliant prior to 30 days after
/frameworks/base/core/java/android/app/admin/
DSecurityLogTags.logtags14 # Additional event types for NIAP MDFPP 3.1 compliant audit logging.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
Dprotobuf-config-version.cmake.in31 # Not robustly SemVer compliant, but protobuf never uses '.' separated prerelease identifiers.
/frameworks/base/media/jni/
DAndroid.bp129 // NDK or LLNDK or NDK-compliant
/frameworks/opt/net/ims/
DREADME.txt3 At the moment, this only supports VoLTE calls which is compliant to GSMA IR.92 specification.