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Searched refs:conflict (Results 1 – 21 of 21) sorted by relevance

/frameworks/compile/mclinker/include/mcld/LD/
DDiagLayouts.inc21 "Illegal section mapping rule: %0 -> %1. (conflict with %2 -> %3)",
22 "Illegal section mapping rule: %0 -> %1. (conflict with %2 -> %3)")
/frameworks/base/core/java/com/android/server/
DDropboxLogTags.logtags4 # /java/com/android/server/EventLogTags.logtags. To avoid conflict, this file's name cannot
/frameworks/rs/cpu_ref/
DrsCpuScriptGroup2.h46 bool conflict(CPUClosure* closure) const;
DrsCpuScriptGroup2.cpp103 bool Batch::conflict(CPUClosure* cpuClosure) const { in conflict() function in android::renderscript::Batch
179 if (batch->conflict(cc)) { in CpuScriptGroup2Impl()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/core/src/test/proto/com/google/protobuf/
Douter_class_name_test2.proto39 // proto file. It's used to test if the compiler can avoid this conflict
Douter_class_name_test3.proto39 // proto file. It's used to test if the compiler can avoid this conflict
Douter_class_name_test.proto37 // proto file. It's used to test if the compiler can avoid this conflict
Dtest_bad_identifiers.proto157 // fields don't conflict with the repeated field "int64_field".
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/internal/
Dtest_bad_identifiers.proto43 // Make sure these reasonable extension names don't conflict with internal
/frameworks/av/media/codec2/vndk/util/
DC2InterfaceUtils.cpp623 C2SettingConflictsBuilder::C2SettingConflictsBuilder(C2ParamFieldValues &&conflict) { in C2SettingConflictsBuilder() argument
624 _mConflicts.emplace_back(std::move(conflict)); in C2SettingConflictsBuilder()
627 C2SettingConflictsBuilder& C2SettingConflictsBuilder::with(C2ParamFieldValues &&conflict) { in with() argument
628 _mConflicts.emplace_back(std::move(conflict)); in with()
/frameworks/base/core/proto/android/os/
Dps.proto87 // Regular names conflict with macros defined in
/frameworks/av/media/codec2/vndk/include/util/
DC2InterfaceUtils.h816 C2SettingConflictsBuilder(C2ParamFieldValues &&conflict);
821 C2SettingConflictsBuilder& with(C2ParamFieldValues &&conflict);
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
Dtest.proto104 // Make sure this doesn't conflict with the other Complex message.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/
Dcpp_test_bad_identifiers.proto118 // escaped to "do_" already. Test there is no conflict even with escaped field
/frameworks/rs/tests/lldb/
DREADME.txt171 Visual Studio version we are using so the runtimes do not conflict.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/
Ddescriptor.proto329 // conflict with a field of the same name. This is meant to make migration
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Ddescriptor.proto329 // conflict with a field of the same name. This is meant to make migration
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/swift/
DDesignDoc.md393 "ugly" so that it stands out and does not conflict with other possible case
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.proto413 // conflict with a field of the same name. This is meant to make migration
/frameworks/ml/nn/runtime/
DNOTICE709 jurisdiction, without reference to its conflict-of-law provisions.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBMessage.m2701 // category on GPBMessage as you will conflict with this hash, and will possibly