/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagLayouts.inc | 21 "Illegal section mapping rule: %0 -> %1. (conflict with %2 -> %3)", 22 "Illegal section mapping rule: %0 -> %1. (conflict with %2 -> %3)")
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/frameworks/base/core/java/com/android/server/ |
D | DropboxLogTags.logtags | 4 # /java/com/android/server/EventLogTags.logtags. To avoid conflict, this file's name cannot
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/frameworks/rs/cpu_ref/ |
D | rsCpuScriptGroup2.h | 46 bool conflict(CPUClosure* closure) const;
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D | rsCpuScriptGroup2.cpp | 103 bool Batch::conflict(CPUClosure* cpuClosure) const { in conflict() function in android::renderscript::Batch 179 if (batch->conflict(cc)) { in CpuScriptGroup2Impl()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/core/src/test/proto/com/google/protobuf/ |
D | outer_class_name_test2.proto | 39 // proto file. It's used to test if the compiler can avoid this conflict
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D | outer_class_name_test3.proto | 39 // proto file. It's used to test if the compiler can avoid this conflict
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D | outer_class_name_test.proto | 37 // proto file. It's used to test if the compiler can avoid this conflict
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D | test_bad_identifiers.proto | 157 // fields don't conflict with the repeated field "int64_field".
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/google/protobuf/internal/ |
D | test_bad_identifiers.proto | 43 // Make sure these reasonable extension names don't conflict with internal
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/frameworks/av/media/codec2/vndk/util/ |
D | C2InterfaceUtils.cpp | 623 C2SettingConflictsBuilder::C2SettingConflictsBuilder(C2ParamFieldValues &&conflict) { in C2SettingConflictsBuilder() argument 624 _mConflicts.emplace_back(std::move(conflict)); in C2SettingConflictsBuilder() 627 C2SettingConflictsBuilder& C2SettingConflictsBuilder::with(C2ParamFieldValues &&conflict) { in with() argument 628 _mConflicts.emplace_back(std::move(conflict)); in with()
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/frameworks/base/core/proto/android/os/ |
D | ps.proto | 87 // Regular names conflict with macros defined in
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/frameworks/av/media/codec2/vndk/include/util/ |
D | C2InterfaceUtils.h | 816 C2SettingConflictsBuilder(C2ParamFieldValues &&conflict); 821 C2SettingConflictsBuilder& with(C2ParamFieldValues &&conflict);
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | test.proto | 104 // Make sure this doesn't conflict with the other Complex message.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/ |
D | cpp_test_bad_identifiers.proto | 118 // escaped to "do_" already. Test there is no conflict even with escaped field
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/frameworks/rs/tests/lldb/ |
D | README.txt | 171 Visual Studio version we are using so the runtimes do not conflict.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/ |
D | descriptor.proto | 329 // conflict with a field of the same name. This is meant to make migration
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/ |
D | descriptor.proto | 329 // conflict with a field of the same name. This is meant to make migration
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/swift/ |
D | DesignDoc.md | 393 "ugly" so that it stands out and does not conflict with other possible case
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | descriptor.proto | 413 // conflict with a field of the same name. This is meant to make migration
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/frameworks/ml/nn/runtime/ |
D | NOTICE | 709 jurisdiction, without reference to its conflict-of-law provisions.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/ |
D | GPBMessage.m | 2701 // category on GPBMessage as you will conflict with this hash, and will possibly
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