Searched refs:connectionHandle (Results 1 – 2 of 2) sorted by relevance
124 sp<Scheduler::ConnectionHandle> connectionHandle = new Scheduler::ConnectionHandle(20); in TEST_F() local129 mScheduler->createDisplayEventConnection(connectionHandle, ResyncCallback())); in TEST_F()131 EXPECT_TRUE(mScheduler->getEventThread(connectionHandle) == nullptr); in TEST_F()132 EXPECT_TRUE(mScheduler->getEventConnection(connectionHandle) == nullptr); in TEST_F()137 mScheduler->hotplugReceived(connectionHandle, PHYSICAL_DISPLAY_ID, false)); in TEST_F()140 ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(connectionHandle)); in TEST_F()143 ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(connectionHandle)); in TEST_F()147 ASSERT_NO_FATAL_FAILURE(mScheduler->dump(connectionHandle, testString)); in TEST_F()151 ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(connectionHandle, 10)); in TEST_F()
132 sp<Scheduler::ConnectionHandle> connectionHandle = in setupScheduler() local134 mFlinger.mutableSfConnectionHandle() = std::move(connectionHandle); in setupScheduler()