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Searched refs:contextAttributes (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp269 std::vector<EGLint> contextAttributes; in createContext() local
270 contextAttributes.reserve(5); in createContext()
271 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); in createContext()
272 contextAttributes.push_back(GLES_VERSION); in createContext()
274 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); in createContext()
275 contextAttributes.push_back(Properties::contextPriority); in createContext()
277 contextAttributes.push_back(EGL_NONE); in createContext()
280 EGL_NO_CONTEXT, contextAttributes.data()); in createContext()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1349 std::vector<EGLint> contextAttributes; in createEglContext() local
1350 contextAttributes.reserve(7); in createEglContext()
1351 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); in createEglContext()
1352 contextAttributes.push_back(contextClientVersion); in createEglContext()
1354 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); in createEglContext()
1355 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); in createEglContext()
1358 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); in createEglContext()
1359 contextAttributes.push_back(EGL_TRUE); in createEglContext()
1361 contextAttributes.push_back(EGL_NONE); in createEglContext()
1363 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); in createEglContext()
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DRenderer.cpp121 const EGLint contextAttributes[] = { in ThreadState() local
126 context = eglCreateContext(display, config, nullptr, contextAttributes); in ThreadState()
/frameworks/native/opengl/tests/EGLTest/
DEGL_test.cpp744 std::vector<EGLint> contextAttributes; in TEST_F() local
745 contextAttributes.reserve(4); in TEST_F()
746 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); in TEST_F()
747 contextAttributes.push_back(2); in TEST_F()
748 contextAttributes.push_back(EGL_NONE); in TEST_F()
749 contextAttributes.push_back(EGL_NONE); in TEST_F()
752 contextAttributes.data()); in TEST_F()
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DRenderer.cpp165 const EGLint contextAttributes[] = { in State() local
170 context = eglCreateContext(display, config, nullptr, contextAttributes); in State()