Searched refs:contextCheck (Results 1 – 4 of 4) sorted by relevance
158 status_t checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck = false);
370 status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) { in checkAndUpdateEglStateLocked() argument374 if (!contextCheck) { in checkAndUpdateEglStateLocked()
293 status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
505 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { in checkAndUpdateEglStateLocked() argument509 if (!contextCheck) { in checkAndUpdateEglStateLocked()