Searched refs:createFloat (Results 1 – 7 of 7) sorted by relevance
172 CanvasProperty<Float> cx = CanvasProperty.createFloat(getBounds().width() / 2); in drawHardware()173 CanvasProperty<Float> cy = CanvasProperty.createFloat(getBounds().height() / 2); in drawHardware()175 CanvasProperty<Float> r = CanvasProperty.createFloat(1.0f * d / 2); in drawHardware()376 setExtendStart(CanvasProperty.createFloat(getExtendSize() / 2)); in enterHardware()384 setExtendEnd(CanvasProperty.createFloat(getExtendSize() / 2)); in enterHardware()393 mTopProp = CanvasProperty.createFloat(0f); in enterHardware()394 mBottomProp = CanvasProperty.createFloat(getBounds().height()); in enterHardware()395 mRxProp = CanvasProperty.createFloat(getBounds().height()/2); in enterHardware()396 mRyProp = CanvasProperty.createFloat(getBounds().height()/2); in enterHardware()398 mLeftProp = CanvasProperty.createFloat(0f); in enterHardware()[all …]
29 static jlong createFloat(JNIEnv* env, jobject clazz, jfloat initialValue) { in createFloat() function43 { "nCreateFloat", "(F)J", (void*) createFloat },
74 mX = CanvasProperty.createFloat(200.0f); in CircleView()75 mY = CanvasProperty.createFloat(200.0f); in CircleView()76 mRadius = CanvasProperty.createFloat(150.0f); in CircleView()
31 public static CanvasProperty<Float> createFloat(float initialValue) { in createFloat() method in CanvasProperty
252 mPropX = CanvasProperty.createFloat(getCurrentX()); in startHardwareEnter()253 mPropY = CanvasProperty.createFloat(getCurrentY()); in startHardwareEnter()254 mPropRadius = CanvasProperty.createFloat(getCurrentRadius()); in startHardwareEnter()
316 mHwCenterX = CanvasProperty.createFloat(mCenterX); in initHwProperties()317 mHwCenterY = CanvasProperty.createFloat(mCenterY); in initHwProperties()319 mHwCircleRadius = CanvasProperty.createFloat(mCircleRadius); in initHwProperties()
521 cellState.hwCenterY = CanvasProperty.createFloat( in startCellStateAnimationHw()523 cellState.hwCenterX = CanvasProperty.createFloat(getCenterXForColumn(cellState.col)); in startCellStateAnimationHw()524 cellState.hwRadius = CanvasProperty.createFloat(mDotSize/2 * startScale); in startCellStateAnimationHw()