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Searched refs:createFramebuffer (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/mock/
DRenderEngine.h37 MOCK_METHOD0(createFramebuffer, std::unique_ptr<renderengine::Framebuffer>());
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h81 virtual std::unique_ptr<Framebuffer> createFramebuffer() = 0;
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h61 std::unique_ptr<Framebuffer> createFramebuffer() override;
DGLESRenderEngine.cpp425 mDrawingBuffer = createFramebuffer(); in GLESRenderEngine()
442 std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() { in createFramebuffer() function in android::renderengine::gl::GLESRenderEngine
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.cpp1856 …auto const result = device.createFramebuffer(&fb_info, nullptr, &swapchain_image_resources[i].fram… in prepare_framebuffers()