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Searched refs:createProgram (Results 1 – 25 of 25) sorted by relevance

/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DToRGBAFilter.java63 public void createProgram(FilterContext context, FrameFormat format) { in createProgram() method in ToRGBAFilter
83 createProgram(context, input.getFormat()); in process()
DToRGBFilter.java63 public void createProgram(FilterContext context, FrameFormat format) { in createProgram() method in ToRGBFilter
83 createProgram(context, input.getFormat()); in process()
DResizeFilter.java68 protected void createProgram(FilterContext context, FrameFormat format) { in createProgram() method in ResizeFilter
89 createProgram(env, input.getFormat()); in process()
DCropFilter.java87 protected void createProgram(FilterContext context, FrameFormat format) { in createProgram() method in CropFilter
112 createProgram(env, imageFrame.getFormat()); in process()
/frameworks/av/cmds/screenrecord/
DProgram.cpp79 err = createProgram(&program, kVertexShader, kFragmentShader); in setup()
81 err = createProgram(&program, kVertexShader, kExtFragmentShader); in setup()
112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, in createProgram() function in Program
DProgram.h76 status_t createProgram(GLuint* outPgm, const char* vertexShader,
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java84 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
112 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in GL2JavaView.Renderer
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp85 GLuint createProgram(const char *pVertexSource, const char *pFragmentSource) { in createProgram() function
124 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()
/frameworks/native/libs/gui/tests/
DGLTest.h33 static void createProgram(const char* pVertexSource,
DTextureRenderer.cpp57 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm)); in SetUp()
DGLTest.cpp295 void GLTest::createProgram(const char* pVertexSource, in createProgram() function in android::GLTest
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
167 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
175 gTextureProgram = createProgram(gSimpleVS, gSimpleFS); in setupGraphics()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java153 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
186 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in TestLatencyView.Renderer
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
269 int pgm = createProgram(gVertexShader, pgmTxt); in doSingleTest()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java156 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
252 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in MyRenderer
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java192 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
281 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in GLDepthTestActivity.GLES20TriangleRenderer
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp111 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
153 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
161 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java250 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
399 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in CamRenderer
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp86 GLuint createProgram(const char *pVertexSource, const char *pFragmentSource) { in createProgram() function
125 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java225 mProgram = createProgram(mDefaultVertexShader, fragmentShader); in ImageShader()
230 mProgram = createProgram(vertexShader, fragmentShader); in ImageShader()
704 private static int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in ImageShader
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java523 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
619 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in VideoDumpView.VideoDumpRenderer
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java219 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in SurfaceTextureRenderer
354 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in initializeGLState()