Searched refs:currentFrame (Results 1 – 4 of 4) sorted by relevance
55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { in computeTransformImpl() argument56 if (currentFrame->prev != currentFrame) { in computeTransformImpl()57 computeTransformImpl(currentFrame->prev, outMatrix); in computeTransformImpl()59 switch (currentFrame->type) { in computeTransformImpl()61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); in computeTransformImpl()64 outMatrix->multiply(*currentFrame->matrix4); in computeTransformImpl()71 currentFrame->type); in computeTransformImpl()
43 void (*startFrame)(void*, int currentFrame, long currentFrameTimeStampMillis);
559 int currentFrame = 0; in runVSyncAndWait() local562 currentFrame = static_cast<int>(mFrames.size()); in runVSyncAndWait()565 waitUntilFrame(currentFrame + 1, maxWait); in runVSyncAndWait()
453 int32_t currentFrame; in startFrame() local457 currentFrame = mCurrentFrame; in startFrame()463 mTargetFrame = currentFrame + mAutoSwapInterval; in startFrame()