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Searched refs:currentFrameNumber (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp347 auto currentFrameNumber = mConsumer->getFrameNumber(); in updateTexImage() local
353 while (mQueueItems[0].mFrameNumber != currentFrameNumber) { in updateTexImage()
359 mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber, in updateTexImage()
361 mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime); in updateTexImage()
/frameworks/native/libs/gui/
DBufferQueueProducer.cpp804 uint64_t currentFrameNumber = 0; in queueBuffer() local
869 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()
870 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()
884 item.mFrameNumber = currentFrameNumber; in queueBuffer()
1007 currentFrameNumber, in queueBuffer()