Searched refs:currentFrameNumber (Results 1 – 2 of 2) sorted by relevance
347 auto currentFrameNumber = mConsumer->getFrameNumber(); in updateTexImage() local353 while (mQueueItems[0].mFrameNumber != currentFrameNumber) { in updateTexImage()359 mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber, in updateTexImage()361 mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime); in updateTexImage()
804 uint64_t currentFrameNumber = 0; in queueBuffer() local869 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()870 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()884 item.mFrameNumber = currentFrameNumber; in queueBuffer()1007 currentFrameNumber, in queueBuffer()