Searched refs:currentPlayTime (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/services/core/java/com/android/server/wm/ |
D | SurfaceAnimationRunner.java | 179 long currentPlayTime = anim.getCurrentPlayTime(); in startAnimationLocked() 180 if (currentPlayTime > duration) { in startAnimationLocked() 181 currentPlayTime = duration; in startAnimationLocked() 183 applyTransformation(a, mFrameTransaction, currentPlayTime); in startAnimationLocked() 229 private void applyTransformation(RunningAnimation a, Transaction t, long currentPlayTime) { in applyTransformation() argument 233 a.mAnimSpec.apply(t, a.mLeash, currentPlayTime); in applyTransformation()
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D | WindowChangeAnimationSpec.java | 144 public void apply(Transaction t, SurfaceControl leash, long currentPlayTime) { in apply() argument 147 mAnimation.getTransformation(currentPlayTime, tmp.mTransformation); in apply() 151 mAnimation.getTransformation(currentPlayTime, tmp.mTransformation); in apply()
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D | WindowAnimationSpec.java | 94 public void apply(Transaction t, SurfaceControl leash, long currentPlayTime) { in apply() argument 97 mAnimation.getTransformation(currentPlayTime, tmp.transformation); in apply()
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D | LocalAnimationAdapter.java | 128 void apply(Transaction t, SurfaceControl leash, long currentPlayTime); in apply() argument
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D | Dimmer.java | 378 public void apply(SurfaceControl.Transaction t, SurfaceControl sc, long currentPlayTime) { in apply() argument 379 float alpha = ((float) currentPlayTime / getDuration()) * (mToAlpha - mFromAlpha) in apply()
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D | WindowState.java | 5155 public void apply(Transaction t, SurfaceControl leash, long currentPlayTime) { in apply() argument 5156 final float fraction = (float) currentPlayTime / getDuration(); in apply()
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/frameworks/base/core/java/android/animation/ |
D | AnimatorSet.java | 818 void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) { 819 if (currentPlayTime < 0 || lastPlayTime < 0) { 834 currentPlayTime = Math.min(currentPlayTime, duration); 835 currentPlayTime = duration - currentPlayTime; 844 if (event.getTime() > currentPlayTime || event.getTime() == DURATION_INFINITE) { 852 || event.mNode.mEndTime > currentPlayTime) { 867 long playTime = getPlayTimeForNode(currentPlayTime, node, inReverse); 877 if (event.getTime() > currentPlayTime 1258 private int findLatestEventIdForTime(long currentPlayTime) { 1263 currentPlayTime = getTotalDuration() - currentPlayTime; [all …]
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D | ValueAnimator.java | 1193 long currentPlayTime = currentTime - mStartTime; in reverse() local 1194 long timeLeft = getScaledDuration() - currentPlayTime; in reverse() 1364 void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) { in animateBasedOnPlayTime() argument 1365 if (currentPlayTime < 0 || lastPlayTime < 0) { in animateBasedOnPlayTime() 1372 int iteration = (int) (currentPlayTime / mDuration); in animateBasedOnPlayTime() 1389 if (mRepeatCount != INFINITE && currentPlayTime >= (mRepeatCount + 1) * mDuration) { in animateBasedOnPlayTime() 1393 float fraction = currentPlayTime / (float) mDuration; in animateBasedOnPlayTime()
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D | Animator.java | 518 void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) {} in animateBasedOnPlayTime() argument
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/frameworks/base/libs/hwui/ |
D | Animator.cpp | 174 nsecs_t currentPlayTime = mPlayTime; in pushStaging() local 187 bool changed = currentPlayTime != mPlayTime || prevFramePlayState != mStagingPlayState; in pushStaging() 256 nsecs_t currentPlayTime = context.frameTimeMs() - mStartTime; in animate() local 257 bool finished = updatePlayTime(currentPlayTime); in animate()
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