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Searched refs:currentTexture (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.h120 , currentTexture(-1) in PendingRelease()
126 int currentTexture; member
DEGLConsumer.cpp297 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h198 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()
201 int currentTexture; member
DBufferLayerConsumer.cpp176 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()
197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
264 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()
267 int currentTexture; member
/frameworks/native/libs/gui/
DGLConsumer.cpp430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()