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Searched refs:current_char_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dtokenizer.cc226 if (current_char_ == '\n') { in NextChar()
229 } else if (current_char_ == '\t') { in NextChar()
238 current_char_ = buffer_[buffer_pos_]; in NextChar()
246 current_char_ = '\0'; in Refresh()
264 current_char_ = '\0'; in Refresh()
271 current_char_ = buffer_[0]; in Refresh()
309 return CharacterClass::InClass(current_char_); in LookingAt()
314 if (CharacterClass::InClass(current_char_)) { in TryConsumeOne()
323 if (current_char_ == c) { in TryConsume()
333 while (CharacterClass::InClass(current_char_)) { in ConsumeZeroOrMore()
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Dtokenizer.h265 char current_char_; // == buffer_[buffer_pos_], updated by NextChar(). variable