Searched refs:decorate (Results 1 – 7 of 7) sorted by relevance
52 ArrTy->decorate(Decoration::ArrayStride)->addExtraOperand(16); in TEST()54 StructTy->decorate(Decoration::BufferBlock); in TEST()60 InputBuffer->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in TEST()61 InputBuffer->decorate(Decoration::Binding)->addExtraOperand(2); in TEST()65 ArrTy2->decorate(Decoration::ArrayStride)->addExtraOperand(16); in TEST()68 StructTy2->decorate(Decoration::BufferBlock); in TEST()73 OutputBuffer->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in TEST()74 OutputBuffer->decorate(Decoration::Binding)->addExtraOperand(1); in TEST()89 GSize->decorate(Decoration::BuiltIn)->addExtraOperand(BuiltIn::WorkgroupSize); in TEST()
30 DecorateInst *Instruction::decorate(Decoration decor) { in decorate() function in android::spirit::Instruction
73 DecorateInst *decorate(Decoration);
885 InvocationId->decorate(Decoration::BuiltIn) in getInvocationId()903 GNum->decorate(Decoration::BuiltIn) in getNumWorkgroups()
54 MetadataBufSTy->decorate(Decoration::ArrayStride) in AddGAMetadata()57 MetadataSSBO->decorate(Decoration::BufferBlock); in AddGAMetadata()62 MetadataVar->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in AddGAMetadata()63 MetadataVar->decorate(Decoration::Binding)->addExtraOperand(1); in AddGAMetadata()
43 ArrTy->decorate(Decoration::ArrayStride)->addExtraOperand(stride); in AddBuffer()45 StructTy->decorate(Decoration::BufferBlock); in AddBuffer()51 bufferVar->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in AddBuffer()52 bufferVar->decorate(Decoration::Binding)->addExtraOperand(binding); in AddBuffer()240 bufferVar->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in DecorateGlobalBuffer()241 bufferVar->decorate(Decoration::Binding)->addExtraOperand(0); in DecorateGlobalBuffer()247 StructTy->decorate(Decoration::BufferBlock); in DecorateGlobalBuffer()324 bufferVar->decorate(Decoration::DescriptorSet)->addExtraOperand(0); in DecorateGlobalBuffer()325 bufferVar->decorate(Decoration::Binding)->addExtraOperand(BindingNum++); in DecorateGlobalBuffer()
78 // Flags to decorate an atom that presents a state change.81 // Flags to decorate the uid fields in an atom.