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Searched refs:dependencies (Results 1 – 25 of 93) sorted by relevance

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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DFileDescriptor.cs46 …yteString descriptorData, FileDescriptorProto proto, FileDescriptor[] dependencies, DescriptorPool… in FileDescriptor() argument
51 … Dependencies = new ReadOnlyCollection<FileDescriptor>((FileDescriptor[]) dependencies.Clone()); in FileDescriptor()
53 …PublicDependencies = DeterminePublicDependencies(this, proto, dependencies, allowUnknownDependenci… in FileDescriptor()
90 …ies(FileDescriptor @this, FileDescriptorProto proto, FileDescriptor[] dependencies, bool allowUnkn…
93 foreach (var file in dependencies)
226 …yteString descriptorData, FileDescriptorProto proto, FileDescriptor[] dependencies, bool allowUnkn… in BuildFrom() argument
237 if (dependencies == null) in BuildFrom()
239 dependencies = new FileDescriptor[0]; in BuildFrom()
242 DescriptorPool pool = new DescriptorPool(dependencies); in BuildFrom()
243 …FileDescriptor result = new FileDescriptor(descriptorData, proto, dependencies, pool, allowUnknown… in BuildFrom()
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DDescriptorPool.cs54 private readonly HashSet<FileDescriptor> dependencies; field in Google.Protobuf.Reflection.DescriptorPool
58 dependencies = new HashSet<FileDescriptor>(); in DescriptorPool()
61 dependencies.Add(dependencyFiles[i]); in DescriptorPool()
75 if (dependencies.Add(dependency)) in ImportPublicDependencies()
101 foreach (FileDescriptor dependency in dependencies)
/frameworks/opt/setupwizard/library/
Dbuild.gradle7 * Build the file with local dependencies. The difference between this and standalone.gradle is that
8 * this will build the dependencies like support libraries from source, whereas standalone.gradle
15 * And then you can include the :setup-wizard-lib project as one of your dependencies
16 * dependencies {
22 // For builds in the Android tree we want to build the dependencies from source for reproducible
29 // dependencies {
Drules.gradle5 * This allows the dependencies to be configured so that for builds in the Android tree, the
6 * dependencies like support library is built directly from source, while for standalone builds they
53 dependencies {
54 // Read the dependencies from the "deps" map in the extra properties.
56 // For builds in the Android tree we want to build the dependencies from source
64 // fetch the dependencies from maven. For example in standalone.gradle define
Dstandalone-rules.gradle10 * And then you can include the :setup-wizard-lib project as one of your dependencies
11 * dependencies {
18 // dependencies from maven. To add a dependency, you want to specify something like this:
24 // dependencies {
Dself.gradle15 dependencies {
27 dependencies {
53 dependencies {
Dstandalone.gradle11 * And then you can include the :setup-wizard-lib project as one of your dependencies
12 * dependencies {
/frameworks/opt/chips/
Dbuild.gradle13 dependencies {
19 return dependencies.project(path: projectName)
22 return dependencies.create(moduleName)
/frameworks/opt/photoviewer/
Dbuild.gradle13 dependencies {
20 return dependencies.project(path: projectName)
23 return dependencies.create(moduleName)
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
Dbuild.gradle6 dependencies {
9 // NOTE: Do not place your application dependencies here; they belong
47 dependencies {
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/jenkins/docker/
DDockerfile4 # We install as many test dependencies here as we can, because these setup
33 # Install dependencies. We start with the basic ones require to build protoc
77 # C# dependencies
82 # Python dependencies
91 # Ruby dependencies
106 # Java dependencies
125 # Go dependencies.
131 # Javascript dependencies.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/java/
Djava_shared_code_generator.cc184 vector<pair<string, string> > dependencies; in GenerateDescriptors() local
191 dependencies.push_back(std::make_pair(filename, classname)); in GenerateDescriptors()
203 for (int i = 0; i < dependencies.size(); i++) { in GenerateDescriptors()
204 const string& dependency = dependencies[i].second; in GenerateDescriptors()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/core/src/main/java/com/google/protobuf/
DDescriptors.java132 return Collections.unmodifiableList(Arrays.asList(dependencies)); in getDependencies()
267 final FileDescriptor[] dependencies) in buildFrom() argument
269 return buildFrom(proto, dependencies, false); in buildFrom()
288 final FileDescriptorProto proto, final FileDescriptor[] dependencies, in buildFrom() argument
301 dependencies, allowUnknownDependencies); in buildFrom()
303 proto, dependencies, pool, allowUnknownDependencies); in buildFrom()
315 final FileDescriptor[] dependencies, in internalBuildGeneratedFileFrom() argument
348 result = buildFrom(proto, dependencies, true); in internalBuildGeneratedFileFrom()
378 final String[] dependencies, in internalBuildGeneratedFileFrom() argument
382 for (int i = 0; i < dependencies.length; i++) { in internalBuildGeneratedFileFrom()
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/frameworks/base/tests/TouchLatency/
Dbuild.gradle8 dependencies {
11 // NOTE: Do not place your application dependencies here; they belong
/frameworks/opt/gamesdk/samples/bouncyball/
Dbuild.gradle8 dependencies {
10 // NOTE: Do not place your application dependencies here; they belong
/frameworks/opt/gamesdk/third_party/cube/
Dbuild.gradle8 dependencies {
10 // NOTE: Do not place your application dependencies here; they belong
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/
Dbuild.gradle9 dependencies {
12 // NOTE: Do not place your application dependencies here; they belong
/frameworks/opt/gamesdk/samples/cube/
Dbuild.gradle8 dependencies {
10 // NOTE: Do not place your application dependencies here; they belong
/frameworks/base/tests/UiBench/
Dbuild.gradle5 dependencies {
32 dependencies {
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/
Dbuild.gradle30 dependencies {
34 // GMS Core dependencies
/frameworks/base/startop/iorap/tests/
DAndroid.bp20 // Non-test dependencies
26 // test android dependencies
29 // test framework dependencies
/frameworks/opt/gamesdk/samples/unitypackaging/
Dbuild.gradle9 dependencies {
13 // NOTE: Do not place your application dependencies here; they belong
/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/plugins/
DVersionInfo.java69 Dependencies dependencies = cls.getDeclaredAnnotation(Dependencies.class); in addClass() local
70 if (dependencies != null) { in addClass()
71 for (DependsOn d : dependencies.value()) { in addClass()
/frameworks/opt/gamesdk/src/tuningfork/tools/validation/
Dbuild.gradle27 dependencies {
32 dependencies {
/frameworks/base/core/java/android/app/
DApplicationLoaders.java166 List<SharedLibraryInfo> dependencies = lib.getDependencies(); in createAndCacheNonBootclasspathSystemClassLoader() local
170 if (dependencies != null) { in createAndCacheNonBootclasspathSystemClassLoader()
171 sharedLibraries = new ArrayList<ClassLoader>(dependencies.size()); in createAndCacheNonBootclasspathSystemClassLoader()
172 for (SharedLibraryInfo dependency : dependencies) { in createAndCacheNonBootclasspathSystemClassLoader()

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